Of course, a lot of drawing power, thanks to tha star of the deck, the Ancestral Recall incorporated Sphinx of Lost Truths.
The deck works in this way: Keep, keep, keep, draw, keep, keep, keep, finisher. A classic UW control deck.
4 Sejiri Refuge
4 Kabira Crossroads
2 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
10 Island
5 Plains
27 Lands
3 Sphinx of Lost Truths
2 Sphinx of Jwar Isle
5 Creatures
4 Into the Roil
4 Ior Ruin Expedition
4 Journey to Nowhere
4 Cancel
4 Day of Judgment
3 Rite of Replication
2 Summoner's Bane
3 Conqueror's Pledge
28 Other spells
Sideboard:
4 Devout Lightcaster
4 Pitfall Trap
4 Spreading Seas
3 Luminarch Ascension
As you can see, the deck has all the classic elements in a UW control deck. Sincerely, it is the best control deck in block since UB Tendrils in Time Spiral block. The idea is to survive the first turns countering and killin all the opponent's threats. Since the early and fast small creatures, like vampires and Steppe Lynx, until the bigger creatures, Bloodwitch of Malakir and the mirror Sphinx. Keep the Journey to Nowhere for cards like Bloodghast or for moments with Quest for the Gravelord in play. Likewise, keep Day of Judgment for Bloodwitch of Malakir if possible.Remmember these details. Into the Roil is a good cantrip trick, but if you think in a more aggresive enviroment you could cut them and include Pitfall Trap in the main deck. Journey to Nowhere is simply one of the best removal in standar, so i include four copies. In the two converted mana cost section i doubt betwen the card advantage card Ior Ruin Expedition and the tricky and also cantrip Spreading Seas.I have selected in this list the first one, but if you expect for a metagame full of Valakut or similar, you can pick the second option. Anyway, this card must be in the deck, wether it be main or sideboard.
Cancel is the only counter we have. At least is a "hard counter" and is playable in block, three is not much mana in a slow format. You will keep them only for the greatest threat or the key moment of the game. These four copies of "counterspell" are usually enough for the win. You can include cards like Spell Pierce, but perhaps his place is another format, like Extended. In block is not very usefull. However I decided to include Summoner's Bane because of Bloodwitch of Malakir, a very dangerous creature in a white deck if you don't see Day of Judgment in your hand and other big creatures like the Sphinxes.
The four copies of Day of Judgment are obligatory and not negotiable. Nothing more to say about that. In a format like Block Constructed is a privilege to count on "Wrath of God" spells, obviously is one of the most powerfull card in the set.
Conqueror's Pledge is only a versatile card, a finisher sometimes or a way to survive extra turns, until you draw the "Wrath". On the other hand, Sphinx of Lost Truths is the heart of the deck, the key card. You can block solidly, attack without being blocked, draw 3 cards in advanced game or "brainstorming" in the middle game.
The other Sphinx is another great finisher. It can't be the target of speel or abilities, so it is very difficult to eliminate, and it is a 5/5, so it can block or attack without problems in the blocks, killing enemies easily.
While these creatures are our win condition, Rite of replication could be our slavation in some games. If it was kickered targeting a Bloodwitch of Malakir the game will end at this time, killing the opponent with the ability of the vampire.
In the sideboard the omnipresent Devout Lightcaster, wich is in the main in a lot of versions of this deck, and Luminarch Ascension, a win condition against control, basicly for the mirror match.
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¿Pa cuando la baraja de aliados? ;)
ReplyDeleteEnglish please!! :P
ReplyDeleteAllies is a bad deck because of Day of Judgment. I haven't test that deck, but i think it could be strong against creatures. Suggest a list please!
Probably is a bad deck just not only because of DOJ, the main problem, i think, is that there are not enough Allies in each color to build a competitive list. I suppouse we must wait until the rest of the block "comes into play" in order to check the new ones. I´ll try to work on a primary list anyway and let you know soon ;).
ReplyDeleteI agreed with you, the problem is the few allies in each color. I have seen some casual ally decks, but not convincing at all.
ReplyDelete